Thursday 28 February 2013

Displacement Using Ptex


A screenshot of me mucking around with Ptex texturing. Ptex was designed by Walt Disney studios it allows models to be textured and displaced without having to spend time uving. So the whole UV mapping step can be skipped entirety. Below is an example i am working on, here you can see the base mesh with a displacement map applied to the model with no UVs. I am however running into problems with the color information it just doesn't seem to want to render. Hopefully i can find a solution for this. If i can get it to work i think we can save a lot of time when it comes to the production stage of the film.


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