Showing posts with label gwelsh. Show all posts
Showing posts with label gwelsh. Show all posts

Saturday, 2 November 2013

Anna_textures

 Model - Amit Dev

Texturing - Gary Welsh

Lighting Rendering - Scott Yorke

Maya hair will be added to the characters later on.

Wednesday, 30 October 2013

Thursday, 26 September 2013

Wednesday, 8 May 2013

Paint Effects Update

Updated all the textures to mia_material_x and swapped lighting to physical sun and sky.


Thursday, 2 May 2013

Paint Effects Test


 Mental ray, raytracing, final gather. About 1.7 million polys. 5 min render. Basic default textures.



9 mins for this one. 

Thursday, 25 April 2013

Procedural Tree Bark Tests

Trying to find ways to texture trees that will look nice for the film but not require loads of giant texture maps so I've been playing around with procedural texturing.

Here's a few early examples using the wood texture node that comes with Maya.

Really pleased with the outcome here.


I think i'll  even be able to get moss growing on the trees using this method.






Friday, 12 April 2013

Paint Effects




More Paint Effects monkeying around.

Quick Tree

Wee 30 mins tweaking the tree to see if I can get it closer to the concepts. I'll do some more of these tonight and try and match up to Scotts concept.


Saturday, 30 March 2013

Paint Effects Tree Test


I've been watching paint effects tutorials and OI'm convinced it will be an option for doing background trees for the forrest environment. Needs some more playing around with. I'd like to try and match the trees to the concepts Scott did last week. Biggest issue is this is rendered with Maya software without converting to polys. I'm scared to think how many polys would be in this...

Friday, 15 March 2013

Friday, 8 March 2013

Updated Cabin Layout



Updated layout based on todays production meeting notes.I gave Papa a room as well but the walls can easily be removed if an open space is preferable.

Thursday, 7 March 2013

Monday, 4 March 2013

Monday, 18 February 2013

Storybeats

Illustrations of the key points in the story. Not necessarily the actual camera shots that we will use.



 



Wednesday, 13 February 2013