Trying to find ways to texture trees that will look nice for the film but not require loads of giant texture maps so I've been playing around with procedural texturing. Here's a few early examples using the wood texture node that comes with Maya. Really pleased with the outcome here. I think i'll even be able to get moss growing on the trees using this method.
Wee 30 mins tweaking the tree to see if I can get it closer to the concepts. I'll do some more of these tonight and try and match up to Scotts concept.
I've been watching paint effects tutorials and OI'm convinced it will be an option for doing background trees for the forrest environment. Needs some more playing around with. I'd like to try and match the trees to the concepts Scott did last week. Biggest issue is this is rendered with Maya software without converting to polys. I'm scared to think how many polys would be in this...